In FC 27 more of your cards have a use. Streamlined SBCs take Player Items for their Item Score, duplicates included, and the Gallery counts cards even after you sell them. So store or keep untradeable fodder, list tradeable cards worth more than a quick sell, and quick sell only what no challenge or Set needs. If you get one wrong, Quick Sell Recovery can undo it within EA's limits.

Why is fodder worth more this season?

Two FC 27 changes:

Item Score rises with rating, with rarity and Holographic bonuses that stack (EA, FC 27 Launch Update). EA doesn't publish the score per rating, so check a card's score rather than guess. Our Streamlined SBC guide shows how to compare score per coin.

Keep, store, list or quick sell?

Run each new card through this table, top row first:

Card What to do Why
A Set still needs it Add it first Gallery value
Untradeable duplicate SBC Storage Scores in SBCs
Untradeable, not for your team Keep for SBCs No coins to lose
Tradeable, untradeable twin owned Swap, then list Keeps the free copy
Tradeable, worth more than quick sell List it Coins beat quick sell
No SBC, Set or market value Quick sell Last resort

The table goes by what a card is, not by its rating, because the ratings worth keeping move with the market. Before you quick sell a gold card, check its price and its Item Score.

Where do untradeables and duplicates go?

Untradeable cards can't earn coins on the market, so their value is in challenges. Duplicates of cards you already own are the most common kind:

A duplicate is the same card version: a Team of the Week card and the same player's base card are not duplicates of each other. For the habits that hold every season, see how to manage fodder and duplicates.

When is a card worth listing instead?

A tradeable card whose lowest Buy Now price is clearly above its quick sell value is worth listing, even after the market's tax. Before you list:

Quick Sell Recovery: what can you undo?

FC 27 has Quick Sell Recovery, which lets you take back a quick sell within limits that EA sets out on its help page. Read EA's Quick Sell Recovery rules before you rely on it: it is a backstop for a mistake, not a reason to quick sell first and think later.

And before you quick sell a packed card, check whether a Gallery Set still needs it. Our Gallery Sets and tokens guide explains what counts.

Set the rules once for every pack with FC Helper

FC Helper is an independent browser extension for the EA FC Web App, not made or approved by EA. Instead of deciding card by card, you decide once:

The Auto actions card on My Packs with a rule for each kind of duplicate FC Helper's club sheet with the Club, Storage, Tradeable and Excluded counts and the card type overview

See Auto actions, Open All Packs and the club sheet on the Features page, and our guide to opening packs faster.

Every Web App extension carries a ban risk, FC Helper included. EA's FC rules advise players to avoid browser extensions and forbid automation and auto-buyers. Read our honest take on solver ban risk before you use one.

Frequently Asked Questions

Should I quick sell fodder in FC 27?

Rarely first. Streamlined SBCs take duplicates and save partial progress, and the Gallery counts cards you have owned, so store or submit untradeable fodder and list tradeable cards worth more than a quick sell.

Can you undo a quick sell in FC 27?

Yes, within limits. Quick Sell Recovery lets you take one back, and EA's help page sets out when it applies.

What goes in SBC Storage?

Untradeable duplicate players you plan to use in SBCs. EA introduced it in FC 25 with room for up to 100 items; check the FC 27 capacity in the game.

Are a TOTW card and the base card duplicates?

No. A duplicate is the same card version, so a Team of the Week card and the same player's base card are not duplicates of each other.

Do duplicates count in Streamlined SBCs?

Yes. EA allows duplicates and several versions of the same player in them.

Decide once for every pack

Badges on every card and 50 solves a day are free.