A Streamlined SBC asks for a total Item Score, not a squad. Every card you submit adds its score, so the cheapest route is to hand in the cards you already own and won't play first, then buy only the points still missing, from the cards that give the most score per coin.
What is a Streamlined SBC?
Streamlined SBCs are new in EA SPORTS FC 27. Instead of building eleven players around rating, chemistry and league rules, you submit Player Items until their combined score reaches the target. EA's FUT Deep Dive puts it like this:
"Each Item contributes a score based on its overall rating and rarity, using the same Item scoring system as the Gallery. As you submit Items, your SBC progress increases until the target score is reached."
EA uses two names for the same thing. The Pitch Notes say Streamlined SBCs, while EA Help says Simplified SBCs. The classic kind, where you build a squad to a rating or chemistry target, is Traditional SBCs in the Pitch Notes and Puzzle SBCs in EA Help. EA plans to use Streamlined SBCs for "the majority of Player and Upgrade SBCs" and keeps Traditional SBCs for "more puzzle-like Challenge SBCs".
Streamlined SBCs have no chemistry. If a challenge asks for chemistry or a squad rating, it is a Puzzle SBC, and our rating squad guide is the one to read.
How is each card's Item Score worked out?
EA's FC 27 Launch Update says every Player Item has an Item Score built from three things:
- Overall rating (OVR). Each OVR has a base score.
- Rarity. A rarer version adds a bonus on top of the base.
- Holographic status. A Holographic Item adds a further bonus.
"These bonuses stack", EA adds. So a rare card scores more than a common card of the same rating, and a Holographic version scores more again.
EA does not publish the score for each rating. Fan sites have posted tables, but they disagree with each other, so we don't reprint one here. What matters is each card's own score, which you see in the challenge as your progress rises.
Which cards give the most points per coin?
The cheapest band changes with the market, so work it out on the day rather than trusting an old table:
- Pick three or four neighbouring ratings you could buy, for example 82, 83, 84 and 85.
- For each one, note the lowest Buy Now price of its cheapest common card, and that card's Item Score.
- Divide the price by the score. The lowest result is your cheapest filler today.
- Check again when a big promo lands: fodder prices move when a popular SBC drops, and the cheapest band can move with them.
One rule beats every table: a card you already own and won't play costs you nothing to submit, so it always beats a market card of the same score.
Start with what you already own
Before you buy anything, use the cards that cost you nothing to give up:
- Duplicates. EA allows duplicates and several versions of the same player in a Streamlined SBC, so a second copy of a card is a clean submit.
- SBC Storage. EA introduced it in FC 25 as a home for untradeable duplicates you mean to use in SBCs, which is exactly what this kind of challenge takes.
- Untradeables you won't play. They can't be sold, so their value is in challenges, and submitting them costs no coins.
- Tradeable cards come last. Check each one's price first: selling it and buying cheaper filler can be worth more.
Our FC 27 fodder guide shows what to keep and store after every pack, so the next Streamlined SBC is mostly paid for already. For the year-round habits, see how to manage fodder and duplicates.
Partial progress, duplicates and minimum ratings
Three rules from EA change how you plan:
- Progress is saved. You don't need the whole score at once. EA Help says progress is kept over several sessions, so you can submit a few cards today and more after your next packs.
- Some challenges set a minimum rating. EA's example is a POTM SBC that takes only cards rated 75 or higher. Others have no minimum, so check before you start pulling cards.
- Don't overshoot. EA shows a warning when a submission would greatly exceed the required Item Score. Take it as your cue to swap the big card for a smaller one.
And as with every SBC, what you submit is gone: EA Help says submissions are final and submitted Player Items leave your club for good.
What if the SBC ends before you finish?
EA Help's SBC page lists rewards for partial completion, keyed on the Item Score you have submitted. The scale is wide: it starts at a Bronze Pack for 1 to 500 and its top band, 8,000,001 to 15,000,000, lists 30x Giant and 30x Jumbo Gold Player Packs.
EA says that if a Simplified SBC expires after partial progress, "you might get a reduced untradeable reward", so a half-finished one need not be a total loss. The table is EA's to change, though, so read the current table on EA Help before you count on it, and don't buy cards for a target you can't reach in time.
Three targets, three cheapest routes
Prices and targets change every week, so here is the route for each size rather than a coin total. Each one starts from what you own.
A small upgrade SBC
A low target is often covered by your duplicates and storage alone. Submit those, watch your progress, and stop when you reach the target. If you are a little short, one card from your cheapest band finishes it; a high card for a small gap is poor value.
A mid-size player SBC
Submit everything you own and won't play, then work out the gap and fill it from your cheapest band. If the challenge has a minimum rating, filter your club to cards at or above it first, so you don't plan around cards it won't take.
A POTM-size target
The big player SBCs ask for far more score than most clubs hold in spare cards. Spread the work over several sessions: progress is saved, so feed in what each pack session gives you and buy only when the gap is small. Before you commit, add up what the rest would cost at today's prices and decide whether the player is worth it to you.
Finish it in a few presses with FC Helper
FC Helper is an independent browser extension for the EA FC Web App, not made or approved by EA. On a score SBC, it does the counting for you, starting from your own club:
- Press Auto Complete on the challenge. A window opens with your cards against the score to reach.
- Pick Lowest price or Fewest cards for what you want the plan built for.
- Select what I have places your own cards in the challenge first, duplicates and spare cards included. Nothing is submitted until you press Submit.
- Search market (free) finds the cards still missing and shows their prices first. Setting a Max Card Price and buying them are Premium, and nothing is bought until you press Buy All and accept the warning.
- Repeat (Premium) runs the challenge several times and submits what it fills, with a preview of each completion first.

Score badges on your cards show each card's Item Score before you open a challenge, so you can see what a spare card is worth to one. Free players get 50 solves a day. See the score window on the Features page for every step.
Every Web App extension carries a ban risk, FC Helper included. EA's FC rules advise players to avoid browser extensions and forbid automation and auto-buyers. Read our honest take on solver ban risk before you use one.
Frequently Asked Questions
Do duplicates count in Streamlined SBCs?
Yes. EA allows duplicates and several versions of the same player, so a second copy of a card is a good submit.
Do I get submitted cards back?
No. EA Help says SBC submissions are final and submitted Player Items leave your club for good, so check every card before you submit.
What is the cheapest rating for a Streamlined SBC?
It changes with the market, and EA does not publish the score per rating. On the day, divide each rating's cheapest Buy Now price by its Item Score; the lowest result is your cheapest filler.
Is a big Streamlined SBC like POTM worth it?
Only if the player is worth the remaining cost to you. Progress is saved, so feed it your spare cards over several sessions and buy only the last gap.
Do Streamlined SBCs need chemistry?
No. They ask for a total Item Score, and some set a minimum rating. Chemistry and squad rating stay in Puzzle SBCs.